Semnături digitale: Diferență între versiuni

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Well, if you are -really- interested in what I am thnkiing, it would be nice if I could read and react about these things on the front page (or news page) of pear.php.net instead of finding out about this on a blog I just discovered through a 3rd party site. Tell me, where is that link from pear.php.net to this blog anyway? Thanks.
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Hi Sedabi, I appreciate the faedbeck!Regarding FRAPS and the high FPS (more than 60), I believe I have a solution to the problem. The DirectX rendering logic I had in previously was lazy and rendering in all available idle GPU time. I have a change checked in that will get I'll be releasing soon.I do not know if or when I will add any features that take advantage of the processor speed setting that was on the latest versions of FreeDO. I haven't looked into the details of how I should add the feature. But, I can at least let you know that I know the feature you're referring to.I have looked into doing 640 480 rendering before, but this performs poorly. This is another feature I'm not yet sure how to work into 4DO. This is due to  software rendering  being slow. I suspect I will probably not add this feature. Ultimately, I hope that Altmer completes a prototype with hardware-accelerated graphics and someday chooses to share it with me.

Versiunea de la data 18 iulie 2012 01:41

Hi Sedabi, I appreciate the faedbeck!Regarding FRAPS and the high FPS (more than 60), I believe I have a solution to the problem. The DirectX rendering logic I had in previously was lazy and rendering in all available idle GPU time. I have a change checked in that will get I'll be releasing soon.I do not know if or when I will add any features that take advantage of the processor speed setting that was on the latest versions of FreeDO. I haven't looked into the details of how I should add the feature. But, I can at least let you know that I know the feature you're referring to.I have looked into doing 640 480 rendering before, but this performs poorly. This is another feature I'm not yet sure how to work into 4DO. This is due to software rendering being slow. I suspect I will probably not add this feature. Ultimately, I hope that Altmer completes a prototype with hardware-accelerated graphics and someday chooses to share it with me.